//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   UniformPixelScalars_0   c11      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//   PixelTexture2D_2        s3       1
//

    ps_3_0
    def c2, 0.300000012, 0.589999974, 0.109999999, 0.5
    def c3, 1, 100, 0, 0.5
    def c4, 12, 8, 0, 0
    def c5, 0, 0.225000009, 0.300000012, 0
    def c6, 0.300000012, 1.125, 1.5, 0
    def c7, 0.150000006, 1.20000005, 3, 0
    dcl_texcoord4 v0
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    rcp r0.x, v1.w
    mul r0.xy, r0.x, v1
    mad r0.xy, r0, c1, c1.wzzw
    texld_pp r0, r0, s0
    mul r0.xyz, r0, c11.x
    dp3 r0.x, r0, c2
    mov r1.xy, c3
    mad r0.yz, v2.xxyw, r1.xxyw, c8.xxyw
    texld r1, r0.yzzw, s1
    mul r0.yzw, r1.x, c3.xzwx
    mad r0.xyz, r0.x, c7, r0.yzww
    add r1.xy, c10, v2
    texld r1, r1, s3
    mul r1.xzw, r1.z, c6.xyyz
    mad r1.xyz, r1.y, c5, r1.xzww
    mov r2.xy, c4
    mad r2.xy, v2, r2, c9
    texld r2, r2, s2
    mul r0.w, r2.y, c2.w
    mad r0.xyz, r0.w, r1, r0
    add_pp r0.xyz, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0
    mov_pp oC0.w, c3.x

// approximately 23 instruction slots used (4 texture, 19 arithmetic)
 